![]() ![]() What Im trying to do with the next Low Graphics Settings version is give Low End players a playable experience with low graphics, not straight up removing all effects. MGSVTPP is really well optmized, but some settings are necessary for a good experience. ![]() You can deactivate or reduce Ambient shadows to 1x1 (which cause that extra lag), but then ambient shadows will glitch some locations of the game, resulting in giant walls of shadow, or weird blinking / flashing lights, rendering the game unplayable in my opinion. Sandstorm visual effects, coupled with many more weird graphical glitches. You can deactivate global fog effects, which gives a HUGE FPS boost, but then a Sandstorm will not have the. In my tests, many things can be deactivated resulting in a weird graphical experience. This logic have been applied to almost all settings. This means that if, for example, the default "Medium" Shadow setting on the Vanilla game had "2048x2048" shadow resolution, with the mod, "Medium" will have "128x128" shadow resolution. In my tests, on an Intel HD Graphics GPU, the game runs REALLY well, capped at 30 FPS.Īll settings have been changed on the code, so that graphic settings in game reflect a weaker pc. Test build of version Low Graphics Settings version 2.48 have been released. ![]() Low Graphics Settings Mod SnakeBite Version ( edited by Ryles) ![]()
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